Tri-Surf Plots in JavaScript
How to make Trisurf in javascript.
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function trisurf(Tri, X, Y, Z, C) {
var data = {
type: 'mesh3d',
x: X,
y: Y,
z: Z,
i: Tri.map(function(f) { return f[0] }),
j: Tri.map(function(f) { return f[1] }),
k: Tri.map(function(f) { return f[2] }),
facecolor: C,
flatshading: true,
}
Plotly.newPlot('myDiv', [data])
}
//Example usage
trisurf(
[
[0, 1, 2],
[0, 2, 3],
[0, 3, 1],
[1, 2, 3]
],
[0, 1, 0, 0],
[0, 0, 1, 0],
[0, 0, 0, 1],
[
'rgb(0, 0, 0)',
'rgb(255, 0, 0)',
'rgb(0, 255, 0)',
'rgb(0, 0, 255)'
])
var x = [0, 0, 1, 1, 0, 0, 1, 1]
var y = [0, 1, 1, 0, 0, 1, 1, 0]
var z = [0, 0, 0, 0, 1, 1, 1, 1]
var i = [7, 0, 0, 0, 4, 4, 2, 6, 4, 0, 3, 7]
var j = [3, 4, 1, 2, 5, 6, 5, 5, 0, 1, 2, 2]
var k = [0, 7, 2, 3, 6, 7, 1, 2, 5, 5, 7, 6]
var facecolor = [
'rgb(50, 200, 200)',
'rgb(100, 200, 255)',
'rgb(150, 200, 115)',
'rgb(200, 200, 50)',
'rgb(230, 200, 10)',
'rgb(255, 140, 0)'
]
facecolor2 = new Array(facecolor.length * 2);
facecolor.forEach(function(x, i) {
facecolor2[i * 2 + 1] = facecolor2[i * 2] = x;
});
var data = {
x: x,
y: y,
z: z,
i: i,
j: j,
k: k,
facecolor: facecolor2,
type: 'mesh3d'
}
Plotly.newPlot('myDiv', [data])
// Note x, y, z define the vertices for a unit cube
var x = [0, 0, 1, 1, 0, 0, 1, 1];
var y = [0, 1, 1, 0, 0, 1, 1, 0];
var z = [0, 0, 0, 0, 1, 1, 1, 1];
var i = [7, 0, 0, 0, 4, 4, 2, 6, 4, 0, 3, 7];
var j = [3, 4, 1, 2, 5, 6, 5, 5, 0, 1, 2, 2];
var k = [0, 7, 2, 3, 6, 7, 1, 2, 5, 5, 7, 6];
var range_x = [-2, 2];
var range_y = [-3, 3];
var range_z = [-1, 1];
function rectangle(x, y, z, range_x, range_y, range_z) {
if (range_x.length !== 2 || range_y.length !== 2 || range_z.length !== 2) {
throw 'Ranges must contain 2 values';
}
// we will forego other checks for to limit the length of the example
x = x.map(function(e, i) {
return range_x[e];
});
y = y.map(function(e, i) {
return range_y[e];
});
z = z.map(function(e, i) {
return range_z[e];
});
return {x: x, y: y, z: z};
}
result = rectangle(x, y, z, range_x, range_y, range_z);
// x, y, z now represent the vertices for the rectangular box with
// the ranges specified above
x = result.x;
y = result.y;
z = result.z;
var facecolor = [
'rgb(50, 200, 200)',
'rgb(100, 200, 255)',
'rgb(150, 200, 115)',
'rgb(200, 200, 50)',
'rgb(230, 200, 10)',
'rgb(255, 140, 0)'
];
facecolor2 = new Array(facecolor.length * 2);
facecolor.forEach(function(x, i) {
facecolor2[i * 2 + 1] = facecolor2[i * 2] = x;
});
var data = {
x: x,
y: y,
z: z,
i: i,
j: j,
k: k,
facecolor: facecolor2,
type: 'mesh3d'
};
Plotly.newPlot('myDiv', [data]);