WebGL vs SVG in Python
Using WebGL for increased speed, improved interactivity, and the ability to plot even more data!
New to Plotly?
Plotly is a free and open-source graphing library for Python. We recommend you read our Getting Started guide for the latest installation or upgrade instructions, then move on to our Plotly Fundamentals tutorials or dive straight in to some Basic Charts tutorials.
SVG and canvas/WebGL: two browser capabilities for rendering¶
plotly
figures are rendered by web browsers, which broadly speaking have two families of capabilities for rendering graphics: the SVG API which supports vector rendering, and the Canvas API which supports raster rendering, and can exploit GPU hardware acceleration via a browser technology known as WebGL. Each plotly
trace type is primarily rendered with either SVG or WebGL, although WebGL-powered traces also use some SVG. The following trace types use WebGL for part or all of the rendering:
- Accelerated versions of SVG trace types:
scattergl
,scatterpolargl
,heatmapgl
- High-performance multidimensional trace types:
splom
, orparcoords
- 3-d trace types
scatter3d
,surface
,mesh3d
,cone
,streamtube
- Mapbox Gl JS-powered trace types:
scattermapbox
,choroplethmapbox
,densitymapbox
WebGL Limitations and Tradeoffs¶
WebGL is a powerful technology for accelerating computation but comes with some strict limitations:
- GPU requirement: WebGL is a GPU (graphics card) technology and therefore requires specific hardware which is available in most but not all cases and is supported by most but not all browsers
- Rasterization: WebGL-rendered data is drawn as a grid of pixels rather than as individual shapes, so can appear pixelated or fuzz in certain cases, and when exported to static file formats will appear pixelated on zoom. In addition: text rendering will differ between SVG and WebGL-powered traces.
- Context limits: browsers impose a strict limit on the number of WebGL "contexts" that any given web document can access. WebGL-powered traces in
plotly
can use multiple contexts in some cases but as a general rule, it may not be possible to render more than 8 WebGL-involving figures on the same page at the same time. - Size limits: browsers impose hardware-dependent limits on the height and width of figures using WebGL which users may encounter with extremely large plots (e.g. tens of thousands of pixels of height)
In addition to the above limitations, the WebGL-powered version of certain SVG-powered trace types (scattergl
, scatterpolargl
, heatmapgl
) are not complete drop-in replacements for their SVG counterparts yet
- Available symbols will differ
- Area fills are not yet supported in WebGL
- Range breaks on time-series axes are not yet supported
- Axis range heuristics may differ
Multiple WebGL Contexts¶
New in 5.19
Most browsers have a limit of between 8 and 16 WebGL contexts per page. A Plotly WebGL-based figure may use multiple WebGL contexts, but generally you'll be able to render between 4 and 8 figures on one page.
If you exceed the browser limit on WebGL contexts, some figures won't render and you'll see an error. In the console in Chrome, for example, you'll see the error: "Too many active WebGL contexts. Oldest context will be lost".
If you encounter WebGL context limits when using WebGL-based figures, you can use Virtual WebGL, which virtualizes a single WebGL context into multiple contexts.
To use it, in the environment where your Plotly figures are being rendered, load the Virtual WebGL script, "https://unpkg.com/virtual-webgl@1.0.6/src/virtual-webgl.js", for example, using a <script>
tag.
In a Jupyter notebook environment that supports magic commands, you can load it with the HTML magic command:
%%html
<script src=“https://unpkg.com/virtual-webgl@1.0.6/src/virtual-webgl.js”></script>
WebGL for Scatter Performance¶
In the examples below we show that it is possible to represent up to around a million points with WebGL-enabled traces. For larger datasets, or for a clearer visualization of the density of points, it is also possible to use datashader.
WebGL with Plotly Express¶
The rendermode
argument to supported Plotly Express functions (e.g. scatter
and scatter_polar
) can be used to enable WebGL rendering.
Note The default
rendermode
is"auto"
, in which case Plotly Express will automatically setrendermode="webgl"
if the input data is more than 1,000 rows long. If WebGL acceleration is not desired in this case,rendermode
can be forced to"svg"
for vectorized, if slower, rendering.
Here is an example that creates a 100,000 point scatter plot using Plotly Express with WebGL rendering explicitly enabled.
import plotly.express as px
import pandas as pd
import numpy as np
np.random.seed(1)
N = 100000
df = pd.DataFrame(dict(x=np.random.randn(N),
y=np.random.randn(N)))
fig = px.scatter(df, x="x", y="y", render_mode='webgl')
fig.update_traces(marker_line=dict(width=1, color='DarkSlateGray'))
fig.show()
WebGL with 100,000 points with Graph Objects¶
If Plotly Express does not provide a good starting point, it is also possible to use the more generic go.Scattergl
class from plotly.graph_objects
.
import plotly.graph_objects as go
import numpy as np
N = 100000
# Create figure
fig = go.Figure()
fig.add_trace(
go.Scattergl(
x = np.random.randn(N),
y = np.random.randn(N),
mode = 'markers',
marker = dict(
line = dict(
width = 1,
color = 'DarkSlateGrey')
)
)
)
fig.show()
WebGL Rendering with 1 Million Points¶
import plotly.graph_objects as go
import numpy as np
N = 1000000
# Create figure
fig = go.Figure()
fig.add_trace(
go.Scattergl(
x = np.random.randn(N),
y = np.random.randn(N),
mode = 'markers',
marker = dict(
line = dict(
width = 1,
color = 'DarkSlateGrey')
)
)
)
fig.show()