Click Events in Python/v3

Click Events With FigureWidget


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Update Points Using a Click Callback

In [ ]:
import plotly.graph_objs as go

import numpy as np

x = np.random.rand(100)
y = np.random.rand(100)

f = go.FigureWidget([go.Scatter(x=x, y=y, mode='markers')])

scatter = f.data[0]
colors = ['#a3a7e4'] * 100
scatter.marker.color = colors
scatter.marker.size = [10] * 100
f.layout.hovermode = 'closest'


# create our callback function
def update_point(trace, points, selector):
    c = list(scatter.marker.color)
    s = list(scatter.marker.size)
    for i in points.point_inds:
        c[i] = '#bae2be'
        s[i] = 20
        scatter.marker.color = c
        scatter.marker.size = s


scatter.on_click(update_point)

f

Reference

See these Jupyter notebooks for even more FigureWidget examples.

In [3]:
help(scatter.on_click)
Help on method on_click in module plotly.basedatatypes:

on_click(self, callback, append=False) method of plotly.graph_objs._scatter.Scatter instance
    Register function to be called when the user clicks on one or more
    points in this trace.

    Note: Callbacks will only be triggered when the trace belongs to a
    instance of plotly.graph_objs.FigureWidget and it is displayed in an
    ipywidget context. Callbacks will not be triggered on figures
    that are displayed using plot/iplot.

    Parameters
    ----------
    callback
        Callable function that accepts 3 arguments

        - this trace
        - plotly.callbacks.Points object
        - plotly.callbacks.InputDeviceState object

    append : bool
        If False (the default), this callback replaces any previously
        defined on_click callbacks for this trace. If True,
        this callback is appended to the list of any previously defined
        callbacks.

    Returns
    -------
    None

    Examples
    --------
    >>> from plotly.callbacks import Points, InputDeviceState
    >>> points, state = Points(), InputDeviceState()

    >>> def click_fn(trace, points, state):
    ...     inds = points.point_inds
    ...     # Do something

    >>> trace.on_click(click_fn)

    Note: The creation of the `points` and `state` objects is optional,
    it's simply a convenience to help the text editor perform completion
    on the arguments inside `click_fn`